﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameControl : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {

    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetMouseButtonDown(0))
        {
            var shoot = GameObject.Find("Pin").GetComponent<Shoot>();
            shoot.StartFly = true;
        }
    }
}
